[ODE] Particles
Jon Watte
hplus-ode at mindcontrol.org
Mon Sep 20 14:24:46 MST 2004
What is a particle? If it's for a particle system, then you probably
want to have some extent to the particles. At that point, a sphere
with an appropriately small radius is the best way to do it.
Actually, the difference in math between particle and sphere is so
small that using spheres with millimeter radius should be fine, even
if you want "point" particles. The only caveat would be that a small
object can travel THROUGH certain surfaces (most notably trimeshes)
through tunneling, so you might want to use rays or ccylinders based
on the particle speed.
I don't doubt that a cool wrapper could be written on top of ODE for
a particle system with ccylinders for each sphere-sized particle, but
I belive that such code could (and should) sit on top of ODE, rather
than be (or have to be) integrated.
Cheers,
/ h+
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of Will
Thimbleby
Sent: Monday, September 20, 2004 12:14 PM
To: ode at q12.org
Subject: [ODE] Particles
Quick question. I might have missed something. Is there an easy way to
do particles integrated into ODE, what I'm looking for is a particle
geom. Is there one or do I need something else?
thanks -Will
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