[ODE] New "slider2" joint
Geoff Carlton
gcarlton at iinet.net.au
Tue Sep 14 14:55:21 MST 2004
I've been experimenting with joints, and I've come up with an
alternative to the slider that seems to work better (at least, in the
cases I'm interested in). The reason I've been doing this is because
there is a discrepancy between the suspension of a hinge2 vs slider -
the hinge2 is much more stable when plugging in identical values. By
stable I mean that a box with 4 spheres using sliders tends to have a
lot of "noise", or random bouncing, in addition to becoming a bit
unstable at different cfm/erp values.
This "slider2" acts like a slider, but internally calls setBall2 and
setFixedOrientation. Thus, unlike the slider, it has 6 "nub"s. It also
has anchor points, like the hinge2, but no stops or motors (setBall2
means that it tries to settle to a "stop" of 0.0 using the suspension
cfm/erp).
Given the poor results I've been having with the normal slider, I'd
recommend giving this alternative a try. I'd also recommend having this
joint in the normal ode package, or at least in contrib.
Geoff
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