[ODE] point-on-plane constraint
Erin Catto
erincatto at sbcglobal.net
Sun Sep 12 22:39:50 MST 2004
No. Just take a slider joint and remove one translational constraint and
remove all rotational constraints. This should take about an hour to
implement and test.
I would be happy to add new joint types (CVS access anyone?).
Erin
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of Jon
Watte
Sent: Sunday, September 12, 2004 5:18 PM
To: Achim Moller; ode at q12.org
Subject: RE: [ODE] point-on-plane constraint
> I don't know how this could work, because the standard ball constraint
> already removes the 3 DOF for the xyz movement, but how could I
> archive the required motion then?
You only want to remove one degree of freedom (along the axis of the
plane normal). Thus, you want to take the ball joint, and remove two
of the constraints that it currently imposes, rather than adding more
constraints to it. Never having written an ODE joint, I don't know
what the details would be -- it might be that the movement necessary
in a "constrain to plane" joint is actually different enough that
it's a whole new joint type.
Cheers,
/ h+
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