[ODE] point-on-plane constraint

Erin Catto erincatto at sbcglobal.net
Sun Sep 12 22:39:50 MST 2004


No. Just take a slider joint and remove one translational constraint and
remove all rotational constraints. This should take about an hour to
implement and test.

I would be happy to add new joint types (CVS access anyone?).

Erin

-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of Jon
Watte
Sent: Sunday, September 12, 2004 5:18 PM
To: Achim Moller; ode at q12.org
Subject: RE: [ODE] point-on-plane constraint

> I don't know how this could work, because the standard ball constraint
> already removes the 3 DOF for the xyz movement, but how could I
> archive the required motion then?

You only want to remove one degree of freedom (along the axis of the 
plane normal). Thus, you want to take the ball joint, and remove two 
of the constraints that it currently imposes, rather than adding more 
constraints to it. Never having written an ODE joint, I don't know 
what the details would be -- it might be that the movement necessary 
in a "constrain to plane" joint is actually different enough that 
it's a whole new joint type.

Cheers,

			/ h+


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