[ODE] Ragdoll Shoulder and Hip Joints
Gary R. Van Sickle
g.r.vansickle at worldnet.att.net
Thu Sep 9 21:15:18 MST 2004
> Has anyone tried using ODE to simulate ragdoll shoulder and
> hip joints in a way that is more realistic than just hinge or
> ball joints? Hip and shoulder joints probably should be ball
> joints with a twist limit and some rotation limits? Would
> this be easy to set up as an extension on the ODE ball joint?
>
I think some folks are using universal joints for these particular joints.
Or (hinge + universal joint).
--
Gary R. Van Sickle
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