[ODE] Ragdoll Shoulder and Hip Joints

Gary R. Van Sickle g.r.vansickle at worldnet.att.net
Thu Sep 9 21:15:18 MST 2004


> Has anyone tried using ODE to simulate ragdoll shoulder and 
> hip joints in a way that is more realistic than just hinge or 
> ball joints? Hip and shoulder joints probably should be ball 
> joints with a twist limit and some rotation limits? Would 
> this be easy to set up as an extension on the ODE ball joint?
> 

I think some folks are using universal joints for these particular joints.
Or (hinge + universal joint).

-- 
Gary R. Van Sickle
 



More information about the ODE mailing list