[ODE] How to use the rotation matrix returned by dGeomGetRotation
Geoff Carlton
gcarlton at iinet.net.au
Mon Oct 11 08:48:26 MST 2004
I skip the entire matrix interface and go instead to the quaternion one,
since the format is extremely simple and universal (No 3x4 worries
here!). Once you have a quat, there are DX functions to convert it to a
proper DX matrix, or you could just use it directly if you wish to
transform points to the object's space.
The only gotcha is that ODE has quats as {w,x,y,z} as opposed to the
expected {x,y,z,w}, so you should swap the elements around.
Geoff
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