[ODE] AutoDisable Disabled?
Aras Pranckevicius
nearaz at interamotion.com
Fri Oct 8 12:54:04 MST 2004
>> should manually take care and NOT create contact joints in your
>> collision callback for those cases:
>> * both bodies are disabled,
>> * one body disabled, other is geom without a body
>
> This was discussed recently. While it seems to be right, it can cause
> wrong results when something hits a stack of disabled bodies - during
> this
> time step there will be no contact joints between stack elements so
> the
> moving body will force the stacked bodies to interpenetrate.
That's why it isn't in the ODE core :) The user has much more knowledge
if he has some stacks-o-boxes that are sensitive to this or not...
Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/
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