[ODE] compiler crash / trimesh collision questions
Shamyl Zakariya
shamyl at zakariya.net
Thu Oct 7 07:19:21 MST 2004
I don't know anything about OPCODE's Hybrid Model, but regarding your
CodeWarrior question, is there any reason why CodeWarrior projects
cannot link against a lib built by GCC? The standard makefiles build
ODE/OPCODE using GCC and it works just fine ( well, I'm not using ODE
CVS, rather the 0.5 release ).
For my work I build ODE on the command line and build a static lib. My
programs link against that static lib and everything's hunky-dorey.
Shamyl Zakariya
"this is, after all, one of those movies where people spend a great
deal of time looking at things and pointing."
From a review of _Fantastic Voyage_
On Oct 6, 2004, at 7:23 PM, James W. Walker wrote:
> I tried to build ODE, but every time I tried to compile one of the
> collision_trimesh_*.cpp sources, CodeWarrior 9 crashed (on Mac OS X).
> I started with the CodeWarrior project in the contrib folder, but it
> is more than 2 years old. Is anyone using ODE successfully with
> CodeWarrior 9?
>
> Since I really just want to do collision detection with triangle
> meshes, I decided to try using OPCODE without ODE. There does not
> seem to be any mailing list or forum for OPCODE, and the documentation
> is out of date, so I hope y'all won't mind a few OPCODE questions
> here.
>
> The OPCODE release notes mention a HybridModel that sounds better than
> the regular Model, but I see that ODE uses Model. Anyone know how to
> use HybridModel?
>
> I tried using OPCODE in a test case, and it took something like 50
> times longer than my homegrown test. The vast majority of the time
> was spent in Model::Build, not in AABBTreeCollider::Collide, so I
> guess the moral is that I should cache the model rather than computing
> it on the fly at each test. But still, that work has got to be done
> sometime, and if my program has to sit there building models for a
> couple of minutes every time it loads a scene, it's not a good thing.
> Am I missing something?
> --
> James W. Walker, ScriptPerfection Enterprises, Inc.
> <http://www.write-brain.com/>
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>
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