[ODE] newbie says hi, asks questions

William Denniss william.denniss at omegadelta.net
Mon Oct 4 10:13:05 MST 2004


On 03/10/2004, at 4:31 PM, Erin Catto wrote:

> Make a sphere geometry and _do not_ attach it to a body. Move the 
> sphere to
> the desired position and give it the desired radius. Then call the 
> space
> collide function. Use your callback to filter the results.

I am interested in the best way of doing this too.

Would this method cause instability in the simulation?

Will.



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