[ODE] friction and restitution
Geoff Carlton
gcarlton at iinet.net.au
Sun Oct 3 18:23:11 MST 2004
I believe the original post suggested multiplying the roughness, and
averaging the solidness and bounciness. This would give a proper result
in the cases you stated.
Geoff
Gary R. Van Sickle wrote:
>This seems both physically right and wrong to me. The "right" is the
>"roughness" parameter, seeing as that's a major contributor to the resulting
>friction. The "wrong" is simply averaging the two to get a "physically
>plausible" result:
>
>Roughness1 Roughness2 Avg
>0 (smooth) 0 0 (no friction, seems reasonable).
>0 1 (rough) 0.5 (if #1 is 100% smooth, shouldn't this still
>be zero friction?)
>1 1 1 (if we say 1==infinte friction, maybe this
>makes sense)
>
>I wonder if simply multiplying the two roughness numbers together wouldn't
>be more accuracte, to the infamous first-order. Then anything on a
>completely smooth surface (==0) has no friction (==0), two surfaces with
>infinite roughness (==1) have infinite friction (==1), and any in-between
>combinations are in-between.
>
>
>
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