[ODE] Adding a torque about a hinge
Gary R. Van Sickle
g.r.vansickle at worldnet.att.net
Fri Nov 26 19:19:30 MST 2004
> I had a look at dJointAddHingeTorque and found that it simply
> adds a torque in the direction of the hinge axis to one body
> and the reverse to the other body of the hinge.
>
> Could anyone please help me understand how this works? When
> the torque is applied to each body, is it applied about their
> center of gravity? If so, how does this translate to a torque
> about the hinge?
>
> Thanks,
> Lukasz.
This tripped me up as well when I first started out with all this rigid body
stuff. While a force applied to a point breaks down into a force component
plus a torque component applied at the center of gravity, this does *not*
happen with torques. When you apply a torque to a body, there is no "at a
point", it is just around an axis, and the "translation" from that axis to
the parallel axis running through the CG is 1:1.
--
Gary R. Van Sickle
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