[ODE] bbtree parent boxes constraints based on ode joints
Piotr Obrzut
piotr_obrzut at o2.pl
Wed Nov 24 12:15:52 MST 2004
Hi,
i'm making mine own col. det. system which is variation on BBtree
algorhitm system for mine hierarchical model which consist of some
parent-children related boxes (this model is based in fact on cal3d
model, this boxed model is build in such a way which allow me to know after
collision which mesch, and which bone was affected by this
collision).
It is based on simple idea: when it check collision between
2 object (this object may have some hierarchy) when the collision occure
it will check collision between children of collided objects
(of course when this object have some descendants). Collision
checking should continue recursive while both objects will have
some children. Therefore every parent box should "contain" all
descendants boxes in every situation - position of box depends indirectly
on rigidbody position (it change cal3d bone position and this
position defines box position), so every parent box should be so
big that it will contain all child boxes in every posible relative
pos to the parent.
The question is: How can i make parent box as small as possible
when it should contain child box in all its posbile positions?
(positions of both boxes depends on 2 rigid bodies pos. constrainted
by known joint)
--
Greetings,
Piotr Obrzut
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