[ODE] Car Simulation and dWorldStep
Jon Watte
hplus-ode at mindcontrol.org
Fri Nov 19 16:07:21 MST 2004
For a sample of a wheeled vehicle (jeep-like) using ODE, try
the mywheeledvehicle.cpp file in the carworld demo:
http://www.mindcontrol.org/~hplus/carworld/
For a description of how to run a physics engine in the face
of varying frame rates, have a look at:
http://www.mindcontrol.org/~hplus/graphics/game_loop.html
Or just look at the content.cpp file from the carworld demo,
although that doesn't do position interpolation between
physics frames, so any FPS greater than 100 won't be noticed.
Cheers,
/ h+
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
Alexandre Ribeiro de Sá
Sent: Friday, November 19, 2004 3:41 PM
To: ODE at q12.org
Subject: [ODE] Car Simulation and dWorldStep
AHOY!
I made a small car simulation test... but is not real :-/
I made the car with box and spheres, but the result is like "test_crash"
sample from ODE, not a real suspension system, not a real engine system...
There any good car sample with source to try to find where is wrong???
If I made a simulation like Nix is very good to know what I need to do
and learn more about ODE :D
(I'll upload what I made later, my FTP is offline :-/)
And about dWorldStep, I made it: dWorldStep ( ODE_World, FPSMove(0.05f ) );
FPSMove = (x / fps) * 60
Ok, I made it to try to sincronize the ODE simulation with FPS, but work
and don't work... some times work everything right other times many
errors, how can I sincronize the simulation with FPS?
Thx
Alexandre Ribeiro de Sá
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