[ODE] [ANN] BitRacer
Will Thimbleby
will at thimbleby.net
Thu Nov 11 13:54:27 MST 2004
Thanks for all your help, I've finally finished by uDevGames entry
using ODE. BitRacer a fastpaced retro racing game. In due time I will
write up a post-mortem so you can find out more about it.
The game and screen shots is here:
http://www.udevgames.com/downloads/index.php?dlid=19
uDevGames is a Mac game programming competition, all the source code
for all the games will eventually be available.
I used ODE either in a separate thread on (MP machines) or in the same
thread as the drawing. I double buffer the physics in a separate
simulation and use mutexes for syncing. Using a fixed step size I use a
physics per second governor to control the number of steps either by
sleeping a thread or the number per frame for SP. Unfortunately I've
continuously been struggling with ODE to get the physics I want, and
you'll notice my entire world is made up of cubes. I couldn't get any
other geoms to work well enough.
So thankyou.
Mac users check out the other great games at uDevGames and play and
vote for BitRacer.
PC users check the screen shots out.
cheers --Will
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