[ODE] PosR - a better way?
J. Perkins
starkos at gmail.com
Thu Nov 11 08:35:57 MST 2004
On Thu, 11 Nov 2004 13:58:16 +1100, Geoff Carlton <gcarlton at iinet.net.au> wrote:
> Actually, the whole PosR structure is one aspect I dislike about ode.
> If geoms kept their PosR structure it would be easy to have geoms offset
> from their bodies (rather than needing the extra GeomTransform), and it
> would also save on allocs.
I agree with this too. In my case, the vast majority of my geoms do
not have bodies associated with them (static scenery), so the current
body-geom integration doesn't do much for me anyway. I'd rather have
separate transforms and stop using GeomTransform.
Jason
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