[ODE] Jitters
Tim Rightnour
root at garbled.net
Mon Nov 8 11:05:30 MST 2004
On 08-Nov-2004 Jon Watte wrote:
>> > Basically the *= -0.01 on each of the
>
>> shouldnt that be -= 0.01 ???
> You could also get current velocity/avelocity and apply a torque
> or force that's that *= -0.01. I find this preferrable to slamming
> the velocities directly.
There seems to be a bit of confusion here as to what I was doing, so I'll post
the code I used:
void apply_damping(dBodyID body) {
dReal *v = dBodyGetLinearVel(body);
dReal *x = dBodyGetAngularVel(body);
v[0] *= -0.01f;
v[1] *= -0.01f;
v[2] *= -0.01f;
dBodyAddForce(body, v[0], v[1], v[2]);
x[0] *= -0.01f;
x[1] *= -0.01f;
x[2] *= -0.01f;
dBodyAddTorque(body, x[0], x[1], x[2]);
}
I tried applying this to all bodies prior to calling dWorldStep for each cycle
of the loop. I also tried applying it after dWorldStep instead, with the same
results. Or was I supposed to do this in my nearCallBack?
---
Tim Rightnour <root at garbled.net>
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