[ODE] Contact sound generation
Jon Watte
hplus-ode at mindcontrol.org
Wed Nov 3 15:02:37 MST 2004
You can estimate it as the relative velocities of the colliding
bodies, dotted with the contact normal, times the weight of the bodies.
Note that you WILL need filtering, as there's typically a number of
contacts between two bodies. And you only want to play sounds for
contacts between body pairs that are "new" -- else, objects at rest
would keep generating the same sounds (although very silently).
Cheers,
/ h+
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of Will
Thimbleby
Sent: Wednesday, November 03, 2004 2:46 PM
To: ode at q12.org
Subject: [ODE] Contact sound generation
Hi,
I'm wanting to generate sounds on collisions. I can easily create the
sounds as I generate the contact joints, but how can I find out how
loud to create the sounds? Is there some way to generate sounds based
on the force applied at a contact joint?
thanks --Will
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