[ODE] Using rays to generate a light/shadow map
John Miles
jmiles at pop.net
Wed Nov 3 11:00:42 MST 2004
Even after you've solved your present difficulties, you still won't be able
to use ODE / OPCODE's rays for anything lighting-related. They don't
collide reliably with triangle edges.
-- jm
> A peculiar turn of events:
>
> I did some deeper investigation and was able to determine that my code
> was at fault, in one way at least. It was generating incorrect x,y
> positions on the map for use in casting the rays. So, fine, I fixed it.
> Now, things get weird.
>
>
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