[ODE] Bodies doesn't stop at planes, collision problem.
Aras Pranckevicius
nearaz at interamotion.com
Wed Mar 31 22:08:17 MST 2004
> 1) Gravity too strong (causes acceleration to excessive speeds)
> 2) Timestep too long (keep it faster than 20 Hz if possible)
> 3) Bounding geoms too small (large volumes are much less likely to pass
> through the plane in a single timestep -- if this happens, the collision
> will not be detected).
All these points aren't true for a plane geom. A plane in ODE isn't just
plane, it's the whole half-space (so you can't easily "miss" collision with
it :))
Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/
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