[ODE] friction + collision problem
Santi Ontañón
santi.ontanon at terra.es
Wed Mar 31 14:27:12 MST 2004
Hi, I've already sent this question in another message, but I resend it
with a proper subject ;)
My problem is the following one: If I set friction "mu = dInfinity",
everything works fine. But if I set friction = 0 or 1 (or any other
small constant), two of the boxes of my simulation enter one inside of
the other (while ODE gives messages: "LCP internal error, s <= 0
(s=0.0000)"), and suddently they collide with such a strength (since
they are one inside the other), that both boxes run away of my simuation
field.
more details of my simulation: there are 3 boxes, two of them attached
with a "ball" joint, and there is a flat ground (I allow a maximum of 4
collision points among each pair of objects)
Should I always set friction = dInfinity? I'd like to have surfaces with
lower frictions... do I have to do something special to support them?
I've been searching in the archives of this mailing list, and I've found
2 other people experiencing the same problem than me. However, they got
no answer... :(
thanks in advance!
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