[ODE] orientation in ODe
Hannes Norda
norda at customred.com
Mon Mar 29 11:44:57 MST 2004
Hi!
Quick question I hope...
I know that orientation in ODE really doesn't matter, since simulations
behave as expected depending on how you set the gravity... But, I
noticed that when retrieving the collision normal from dContactGeom the
z component points up. (I use DirectX-style orientation btw.) So I guess
I need to convert the normal to my space. Now I'm just curious, where
does x and y components point??
/Hannes
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