[ODE] gravity per object?
DjArcas
djarcas at hotmail.com
Wed Mar 24 10:43:17 MST 2004
You kinda answered your own questions.... 'add extra forces to the body' :)
----- Original Message -----
From: "George Birbilis" <birbilis at kagi.com>
To: "Nguyen Binh" <ngbinh at glassegg.com>; "Fabian Mathews"
<supagu at hotmail.com>
Cc: <ode at q12.org>
Sent: Wednesday, March 24, 2004 10:25 AM
Subject: Re: [ODE] gravity per object?
> why not just add some extra force to that body?
>
> that is disable gravity for that body (I suppose on can do it somehow
> without having to set mass=0 for that body), then update direction and
> length for some virtual force attatched to the body
>
> btw, is there any concept of force-fields in ODE?
>
> also, can one do bodies that pull each other? (static electricity or
> magnetism for example)
>
> -----
> George Birbilis (birbilis at kagi.com)
> http://www.kagi.com/birbilis
> --------------
> ----- Original Message -----
> From: "Nguyen Binh" <ngbinh at glassegg.com>
> To: "Fabian Mathews" <supagu at hotmail.com>
> Cc: <ode at q12.org>
> Sent: Wednesday, March 24, 2004 4:14 AM
> Subject: Re: [ODE] gravity per object?
>
>
> > Hi Fabian,
> >
> > FM> I'm wanting to set a seperate gravity direction on each object....
> > FM> is this possible with ODE?
> >
> > Officially No!
> > But with a little hack you can. That's the beauty of open-source.
> >
> > One of the way to do is:
> > + Add gravity variable in body
> > + Use current body's gravity instead of global in Step and
> > Stepfast.
> >
> > But I'm curios why you need that?
> >
> > --
> > Best regards,
> >
> > ---------------------------------------------------------------------
> > Nguyen Binh
> > Software Engineer
> > Glass Egg Digital Media
> >
> > E.Town Building
> > 7th Floor, 364 CongHoa Street
> > Tan Binh District,
> > HoChiMinh City,
> > VietNam,
> >
> > Phone : +84 8 8109018
> > Fax : +84 8 8109013
> >
> > www.glassegg.com
> > ---------------------------------------------------------------------
> >
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