[ODE] Disabling geoms

Rob Ruck bobruck at btinternet.com
Sat Mar 20 10:15:54 MST 2004


dGeomDisable() or dBodyDisable() depending on your needs/circumstances.

On 19 Mar 2004 at 19:06, O'dell Hicks wrote:

>     I have a pool of geoms and bodies that I use for various projectiles in
> my game (all created at start and reused).  When I want my geoms to be
> inactive (that is, no operations performed on them), what is the proper way
> to handle it?  My current setup is to remove it from the space it is in and
> add it later when active.  I'm thinking that maybe this is kind of slow.  Is
> there a better way to do this?
> 
> _______________________________________________
> ODE mailing list
> ODE at q12.org
> http://q12.org/mailman/listinfo/ode

--
Rob Ruck
mailto:bobruck at btinternet.com



More information about the ODE mailing list