[ODE] Disabling geoms
Rob Ruck
bobruck at btinternet.com
Sat Mar 20 10:15:54 MST 2004
dGeomDisable() or dBodyDisable() depending on your needs/circumstances.
On 19 Mar 2004 at 19:06, O'dell Hicks wrote:
> I have a pool of geoms and bodies that I use for various projectiles in
> my game (all created at start and reused). When I want my geoms to be
> inactive (that is, no operations performed on them), what is the proper way
> to handle it? My current setup is to remove it from the space it is in and
> add it later when active. I'm thinking that maybe this is kind of slow. Is
> there a better way to do this?
>
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--
Rob Ruck
mailto:bobruck at btinternet.com
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