[ODE] XODE - should angles be in degrees or radians?

Luke Palmer luke at luqui.org
Thu Mar 18 13:37:10 MST 2004


cledwith at d-a-s.com writes:
> > Ack!  There you go with the **BAD** idea of having options again.
> >
> > Options don't help *anyone*.  They will make for a poor file format
> > and not very robust applications code.
> >
> 
> I completely agree that it should be one or the other. Can't believe I'm
> one of the few supporting radians though! Not trying to start an angle
> measure flame war here :) but I vote for radians, for
> two reasons: 1) it's what mathematicians and physicists use as the measure
> of angle, and 2) more importantly, it's what ODE uses (precisely because
> of
> reason 1).

Being the nameless lurker I am, I am also inclined to support radians.
It's pain enough dealing with OpenGL, which uses degrees, in combination
with the <cmath> function which use radians.  Just stick with the C
standard and use radians.

Luke


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