[ODE] static Meshes
Aras Pranckevicius
nearaz at interamotion.com
Wed Mar 17 14:27:59 MST 2004
> Is it faster to use the primitive method or the trimesh collision mehtod?
Primitives probably will always be faster... Even if ODE in fact had
trimesh-trimesh collider (currently it has none, but there's one in
"pending" state). In any case, raw trimesh-trimesh collision is a very hard
subject, and certainly isn't the fastest one (or the most accurate).
In your case, a chair can simply be a box. Or two boxes - the one that
bounds chair legs, and the other one that bounds backrest. Simple and fast.
Aras Pranckevicius aka NeARAZ
http://www.gim.ktu.lt/nesnausk/nearaz/
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