[ODE] Body manipulation
O'dell Hicks
ohicks at austin.rr.com
Wed Mar 17 00:15:53 MST 2004
(My apologies if a duplicate appears. I had tried to post this late last
week, but it never made it through)
I am working on controlled bodies such as a player object and
AI-controlled enemies. I'd like forces to act on them, but I'd also like
them to move themselves. dBodySetLinearVel seems to work ok, and once I do
some testing in front of the body, I should get up and downhill movement
working properly. I've tried the capsule geom type, but I can't get seem to
get them to stand up properly. Of course, I could manually set the
tranformations of the bodies, but explosively bad reactions occur when they
overlap.
I'd like to hear advice from anyone willing to offer it. Should I just
use ODE for my vehicles and ray picking and write my own physics for
everything else? Or is there a good way to handle controlled bodies?
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