[ODE] XML ODE Data Interchange Format (revision 5)

William Denniss lists at omegadelta.net
Wed Mar 17 09:57:20 MST 2004


On Tue, 2004-03-16 at 23:04, George Birbilis wrote:
> also search for the H-ANIM spec on the X3D site (www.web3d.org) or since
> that one is under changes at the moment, checkout http://www.h-anim.org
> 
> I'm interested in transcoding XODE <---> H-ANIM

I had a brief look and I can't see anything that would stop you from
using XODE with H-ANIM.  Our goal is really ODE specific.  We can't
cater for every possible application of the standard without rendering
it useless in the process.  If there is something missing in XODE that
doesn't cater for a specific need - then that is exactly what extensions
are for.

> X3D (VRML3.0) now includes H-ANIM if I remember well (it was a VRML2.0
> extension)
> 
> > do checkout www.web3d.org (site is under reworking at the moment) for the
> > X3D spec (VRML3.0). It supports an XML encoding too apart from the classic
> > VRML one and a binary encoding is under way
> >
> > VRML2.0 is an ISO spec and X3D is under ISO processes already
> >
> > you can get ideas (and discuss on the VRML list too) about what they chose
> > to do with such issues
> >
> > plus transcoding to/from X3D and more interoperation with it would be very
> > cool I think

I did try to fish for information on X3D (VRML isn't much help in this
case).  The web3d.org site is a mess curently - and all the links to it
from google and other sites are broken which hindered my efforts. 
Please if you have looked into it more than I send me the links (or just
examples) that you have.  The mesh capabilities XODE are quite tiny in
comparison to the X3D spec but It would be nice to see how they did it.

Cheers,

Will.

-- 
William Denniss - will@ http://tanksoftware.com/



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