[ODE] static Meshes
George Birbilis
birbilis at kagi.com
Wed Mar 17 00:55:43 MST 2004
see www.3impact.com, it has some tutorials there and it shows their approach
(they use ODE internally) that has visible meshes and invisile sphere-groups
that are defined by the user to cover the collidable area of the visible
mesh. So they calc collisions on the hidden sphere-group, not on the visible
mesh.
They also support defining a 2nd simpler mesh for the mass distribution of
the object (not sure how this is passed on to ODE)
-----
George Birbilis (birbilis at kagi.com)
http://www.kagi.com/birbilis
--------------
----- Original Message -----
From: <bernd129 at web.de>
To: <ode at q12.org>
Sent: Tuesday, March 16, 2004 11:14 PM
Subject: [ODE] static Meshes
> Hello.
> I have a static mesh for example a chair.
> So if I want to simulate a chair falling down some stairs do I have to
replace the chair by some primitive objects in ode or are there some other
elegant solutions?
>
> Thanks
> Bernd
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