[ODE] request: dBodyAddRelTorqueAtPos()

Amund Børsand amund at offroad.no
Tue Mar 9 14:51:30 MST 2004


A body will always rotate around it's center of gravity, which in ODE
always is 0,0,0 in body coords. But you can use a joint to rotate it, or
move everything else (collision geometry, mass, joints) to get the CG
where you want it.

Benny Kramek <benny at kramekweb.com> skreiv:

> hm... Then how can I get a body to rotate around a specific point/axis?
> 
> Thanks
> 
> Amund Børsand wrote:
> > That doesn't make sense, torque is not applied anywhere, i.e. it doesn't
> > matter where you apply it :)
> > 
> > 
> > Benny Kramek <benny at kramekweb.com> skreiv:
> > 
> > 
> >>Hi, can the function dBodyAddRelTorqueAtPos() be added to the ODE API, 
> >>and implemented please? :)
> >>
> >>-- 
> >>Benny Kramek
> >>   http://benny.kramekweb.com
> >>   benny at kramekweb.com
> >>
> >>
> >>_______________________________________________
> >>ODE mailing list
> >>ODE at q12.org
> >>http://q12.org/mailman/listinfo/ode
> > 
> > 
> 
> 
> -- 
> Benny Kramek
>    http://benny.kramekweb.com
>    benny at kramekweb.com
> 
> 
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-- 
Amund Børsand <amund £ offroad . no>




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