[ODE] request: dBodyAddRelTorqueAtPos()
Amund Børsand
amund at offroad.no
Tue Mar 9 14:51:30 MST 2004
A body will always rotate around it's center of gravity, which in ODE
always is 0,0,0 in body coords. But you can use a joint to rotate it, or
move everything else (collision geometry, mass, joints) to get the CG
where you want it.
Benny Kramek <benny at kramekweb.com> skreiv:
> hm... Then how can I get a body to rotate around a specific point/axis?
>
> Thanks
>
> Amund Børsand wrote:
> > That doesn't make sense, torque is not applied anywhere, i.e. it doesn't
> > matter where you apply it :)
> >
> >
> > Benny Kramek <benny at kramekweb.com> skreiv:
> >
> >
> >>Hi, can the function dBodyAddRelTorqueAtPos() be added to the ODE API,
> >>and implemented please? :)
> >>
> >>--
> >>Benny Kramek
> >> http://benny.kramekweb.com
> >> benny at kramekweb.com
> >>
> >>
> >>_______________________________________________
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> >
> >
>
>
> --
> Benny Kramek
> http://benny.kramekweb.com
> benny at kramekweb.com
>
>
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--
Amund Børsand <amund £ offroad . no>
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