Fw: [ODE] auto-disable implemented (again)
James Golding
jamesg at epicgames.com
Mon Mar 1 11:21:55 MST 2004
> * When a body has remained a disable-candidate for certain number of
> successive steps, it gets disabled.
>From experience, you may want to make this 'elapsed sim time' instead of
number of steps. Otherwise you can get quite different behaviour when the
timestep is different - for example things will turn off more readily if you
have a high frame rate or are running in slow-mo.
Just a thought!
James
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