[ODE] world step on linux not working?

Fabian Mathews supagu at hotmail.com
Mon Mar 1 06:47:29 MST 2004


hi again,

i tired building with double precision, and again as debug build.

i dump the position of my ode object to file:

car position: nan nan nan
car position: nan nan nan
car position: nan nan nan
car position: nan nan nan

some ode spam, could be the problem?:

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ODE Message 2: vector has zero size in dNormalize4()

ideas?

-------------------------------
Fabian "SupaGu" Mathews



From: Shaul Kedem <shaul_kedem at yahoo.com>
To: Fabian Mathews <supagu at hotmail.com>
Subject: Re: [ODE] world step on linux not working?
Date: Sun, 29 Feb 2004 06:26:23 -0800 (PST)

It is very likely that you have a bug in your code,
look (if possible)

Also, check if you compiled everything with the same
level of precision (float,double)
--- Fabian Mathews <supagu at hotmail.com> wrote:
 > yep, the samples work fine on linux
 > :-/
 >
 > -------------------------------
 > Fabian "SupaGu" Mathews
 >
 >
 >
 >
 > From: Shaul Kedem <shaul_kedem at yahoo.com>
 > To: Fabian Mathews <supagu at hotmail.com>
 > Subject: Re: [ODE] world step on linux not working?
 > Date: Sat, 28 Feb 2004 01:57:41 -0800 (PST)
 >
 > I don't know about the multithreaded ODE, but does
 > the
 > tests work OK ?
 >
 > --- Fabian Mathews <supagu at hotmail.com> wrote:
 >  > i dump my ode body's position to file and get:
 >  > as you can see its not NAN as when u print it out
 > it
 >  > says #NaN
 >  >
 >  > Car:
 >  >
 >
-22471185595023190087855950241089863630807763102347628541227205749338602109850223923027100886823237480313117057822799065349325325915271360296708792135057036868787440633309032622796172148904435551661475488438610765180049906004381915943886039259696093779862879472944374532596213391957850828406661210072946835456.000000
 >  >
 >  > 0.000000 0.000000
 >  >
 >  > so i have no idea why ODE aint working on linux,
 > it
 >  > works perfectly on
 >  > windows,
 >  > is there multithreaded ODE for linux?
 >  >
 >  > -------------------------------
 >  > Fabian "SupaGu" Mathews
 >  >
 >  >
 >  >
 >  >
 >  > From: Shaul Kedem <shaul_kedem at yahoo.com>
 >  > To: Fabian Mathews <supagu at hotmail.com>
 >  > Subject: Re: [ODE] world step on linux not
 > working?
 >  > Date: Fri, 27 Feb 2004 04:28:12 -0800 (PST)
 >  >
 >  > That "stupidly large number" is probably NaN (Not
 > a
 >  > Number)...
 >  >
 >  > Look for it's definition somewhere within ODE (if
 > I
 >  > am
 >  > not mistaken, never actually played with it)...
 >  >
 >  > Are u using Direct X ?
 >  >
 >  > --- Fabian Mathews <supagu at hotmail.com> wrote:
 >  >  > yeap i tried a plane, its like, the number is
 >  >  > istantly some stupidly large
 >  >  > number that doesnt change.
 >  >  > :-/
 >  >  >
 >  >  >
 >  >  >
 >  >  > -------------------------------
 >  >  > Fabian "SupaGu" Mathews
 >  >  >
 >  >  >
 >  >  >
 >  >  >
 >  >  >
 >  >  > From: Shaul Kedem <shaul_kedem at yahoo.com>
 >  >  > To: Fabian Mathews <supagu at hotmail.com>
 >  >  > Subject: Re: [ODE] world step on linux not
 >  > working?
 >  >  > Date: Fri, 27 Feb 2004 03:40:32 -0800 (PST)
 >  >  >
 >  >  > Did you add a plane ?
 >  >  >
 >  >  > sounds like your object falls into oblivion...
 >  >  >
 >  >  > --- Fabian Mathews <supagu at hotmail.com> wrote:
 >  >  >  > okay, i make my physics objs and check
 > thier
 >  >  >  > position, 0,0,0 even though i
 >  >  >  > set it to 0,35,0
 >  >  >  > so dont know if this is right,
 >  >  >  >
 >  >  >  > but then when i goto call dWorldStep(world,
 >  >  > 0.25f);
 >  >  >  >
 >  >  >  > then get the position, the x value is
 > totally
 >  >  > some
 >  >  >  > stupidly long number,
 >  >  >  > then it doesnt change.
 >  >  >  > has any one experienced this? a solution
 >  > maybe?
 >  >  >  >
 >  >  >  > -------------------------------
 >  >  >  > Fabian "SupaGu" Mathews
 >  >  >  >
 >  >  >  >
 >  >  >
 >  >
 >
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