[ODE] Some SSE in Quick step
tbp
ode at ompf.org
Wed Jun 2 16:36:59 MST 2004
Pierre Terdiman wrote:
> Errr, but then it means D3DX doesn't use this instruction at all
I'm sure ie D3DXMatrixMultiply as found in the static lib doesn't use
anything but the fpu. And i'm also reasonably sure there's no
SSE/3DNow/etc whatsoever in that static lib.
> or somehow generates the code, because "d3d9.dll" is not "d3dx". It's just not the same
> thing. In particular, "d3d9.dll" won't accelerate your matrix operations...
> (unless they changed something since last time I checked this, of course).
Now when it comes to d3d9.dll, it's hard to say what's really stuffed in
there as it's all wrapped up in a COM interface (read it's pretty
opaque); tho i'm sure there's some SSE/3DNow here and there.
But i'm not gonna trace how/if it's hooked up at runtime as i don't use
d3dx currently in any project.
Anyway there's only 2 options left:
* no accel
* it's overloaded at runtime; i've picked d3d9.dll as the probable
source but your guess is as good as mine
tbp.
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