[ODE] Some SSE in Quick step
Tom Spilman
tom at sickheadgames.com
Wed Jun 2 03:46:25 MST 2004
A lot of talk about using D3DX lately, but it isn't a good option in the
long run. You might get a few small gains quickly, but you won't go far by
optimizing at the math class level. An effort has to be made to create and
maintain the multiple MMX/SSE/SSE2 versions of some key inner functions like
dxQuickStepper. So far there isn't an easy solution to getting the most out
of vectorization. My two cents.
Tom
> -----Original Message-----
> From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On
> Behalf Of Joakim Eriksson
> Sent: Wednesday, June 02, 2004 2:42 AM
> To: ode at q12.org
> Subject: RE: RE : [ODE] Some SSE in Quick step
>
> > > Well the reason is simple. D3D simply doesnt have 3x3 matrices. It
> only
> > > has 4x4 matrices.
> >
> > DOH! I was thinking Vec2/Vec3/Vec4. However, the question doesn't
> > change!
> > You shouldn't have an entry at all for D3DX for m3.Identity(), or an
> entry
> > of "1.0(*)", with the * indicating that you had to use the
> unoptimized
> > code.
> > What did you do to get 61%?
>
> The test was made to show the speed diffrence between the
> diffrent codes so I needed to have the m3 code in there just
> so I could see the diffrence if we where to go on the D3DX path.
> It might seem a bit unfair but do realise that if you where
> to use D3DX then you would be forced to use 4x4 matrices
> everywhere even though you could do just fine with 3x3
> matrices (And there are a lot of places 3x3 matrices fits
> perfecly) so that is the actual speed diffrence you would get.
>
> The only thing that code does is to call the identity
> function for the diffrent systems. Now because D3DX doesnt
> have a 3x3 matrix he will set a 4x4 matrix to identity while
> I on the other hand only need to set a
> 3x3 matrix to identity. Thats where the diffrence comes from.
> Thats also the reason why the m4.Idenity() takes the exact
> same time as the m3.Identity & m4.Idenity() for D3DX.
>
> Cheers
> Joakim E. - http://www.snowcode.com
>
>
>
>
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