[ODE] Physic interaction problem
Jon Watte
hplus-ode at mindcontrol.org
Tue Jul 27 09:35:45 MST 2004
Does the ball need to bounce? If not, do not attach any joints
to the ball; if you find that an object collides with the ball,
attach contacts to the object and NULL (the fixed world). Then
you can apply impulses each step to keep the ball on the exact
trajectory you want.
Cheers,
/ h+
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of Manu
Beau
Sent: Tuesday, July 27, 2004 4:00 AM
To: ode at q12.org
Subject: [ODE] Physic interaction problem
Hi,
I have a problem with my game's physic. This is a very
simple game where a ball have to kick some kinds of
rigid bodies (stack of boxes, etc.).
The problem is : ball's physic is managed by my own
(specific trajectories, etc.) and i want to use ODE
for rigid bodies simulation ... but, i don t know how
these 2 physics could interact : consider the ball as
a rigid body and teleport it before each world step, i
don't know :'(
Cheers,
Manu.
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