[ODE] dBodyGetTorque & dBodyGetForce confusion
Megan Fox
shalinor at circustent.us
Mon Jul 26 21:13:34 MST 2004
Couldn't you also use dBodyGetLinearVelocity and
dBodyGetAngularVelocity? (grabbing the mass as well to determine
what force will be applied upon the next time step)
-Megan Fox
> You will see those functions just return body's temporary variable.
> Those variables will be reset to 0 after each physical step. So the
> main purpose of those function is shorthand in the internal code
> (between the physical step). So to actually get the force and torque
> applied to each body, use force feedback feature.
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