[ODE] Contact cache optimization
Billy Zelsnack
billy_zelsnack at yahoo.com
Sun Jul 25 13:09:42 MST 2004
>I added a simple test to ignore any collisions that were already
cached with
>identical object pairs and primary contact depths, and that
eliminated
the
>contact-cache thrashing nicely without appearing to cause any
unwanted
effects.
Just depths and not normals too? Maybe it is they way I wrapped ODE,
but
it seems like the box-box contact generation is not very continuous. By
that I mean contact normals flip back and forth between who is the
owner
for a pair. This is most obvious as a pair starts to rest together. I
would guess this makes tolerance based caching much more difficult and
I bet it also makes the solver work harder too.
-billy
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