[ODE] Objects falling through terrain-trimesh...

Jon Watte hplus-ode at mindcontrol.org
Thu Jul 15 23:29:52 MST 2004


DirectX counts triangles, ODE counts vertices. Do you 
need to multiply by 3 somewhere when preparing your 
collision triangle mesh?

Cheers,

			/ h+


-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org]On Behalf Of
Charles Buhring
Sent: Thursday, July 15, 2004 12:56 PM
To: ode at q12.org
Subject: [ODE] Objects falling through terrain-trimesh...


Hi,

i have a trimesh-terrain on which i drop several cubes, most of them bounce
around like they should.
My problem is that some of my cubes are falling through the terrain instead
of bouncing when they collide with the terrain... and some cubes are first
bouncing but sometimes fall through when they stopped moving.

I hope you understand what my problem is :)

When i first tried collision detection with a terrain i used a very large
one with about 8000 triangles and all my cubes where just falling through,
when i reduced the triangles the cubes started to collide with my terrain.

Are there limits in trianglecount for collision ?
I found no tutorials or documentation on my problem and hope you can help me
:)

mfg
Dennis


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