[ODE] ODE with DirectX9

Jon Watte hplus-ode at mindcontrol.org
Wed Jul 14 10:46:48 MST 2004


> > Are you building managed C++? That's slower than unmanaged.

> the quake.net port seems to be reasonably fast (as fast as the 
> native version) don't remember the url, but you can search for 
> it (they also have the source code posted)

That Quake port was such a wonderful piece of marketing, with 
almost no sound engineering to back it up.

Quake is, by and large, fill rate bound, when running on any 
modern graphics card. This means it could be written in 
interpreted BASIC, and the frame rates would still be more or 
less the same.

The MS .NET people have admitted that the floating point 
performance of the MS CLI is not that great, because it's not 
been subject to optimization yet. They're planning on doing 
that, which will be interesting to see.

Cheers,

			/ h+




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