[ODE] ODE with DirectX9
Jon Watte
hplus-ode at mindcontrol.org
Wed Jul 14 10:46:48 MST 2004
> > Are you building managed C++? That's slower than unmanaged.
> the quake.net port seems to be reasonably fast (as fast as the
> native version) don't remember the url, but you can search for
> it (they also have the source code posted)
That Quake port was such a wonderful piece of marketing, with
almost no sound engineering to back it up.
Quake is, by and large, fill rate bound, when running on any
modern graphics card. This means it could be written in
interpreted BASIC, and the frame rates would still be more or
less the same.
The MS .NET people have admitted that the floating point
performance of the MS CLI is not that great, because it's not
been subject to optimization yet. They're planning on doing
that, which will be interesting to see.
Cheers,
/ h+
More information about the ODE
mailing list