[ODE] Making Bodies Immobile
Olivier Parisy
parisy at labri.fr
Tue Jul 13 17:57:03 MST 2004
Jon Watte wrote:
>>If possible, how can I keep the body from moving without adding any
>>fixed joints, or hacking it with infinite mass etc?
>
> Don't create a body for the fixed item; just create a Geom for the
item and attach the next hinge to the fixed world (body 0).
I just tried this and got this error message:
ODE INTERNAL ERROR 2: joint can not be attached to just one body in
dJointAttach()
My setting : a ball&socket joint linked at one side to the world,
and at the other side to a sphere.
Best regards,
Olivier.
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