[ODE] RE: Barrel of Monkeys
Marty Rabens
marty at rabens.com
Fri Jul 9 12:37:16 MST 2004
I would probably try something like a cylinder with a sphere bulging out in
the middle. I think this would give you a pretty decent approximation of
the barrel shape you're after, and would be more stable than the concentric
cylinders you're considering. Spheres tend to be one of the more stable
(and cheapest) colliders, whereas having all those stair-stepped edges of
overlapping cylinders could be a little flakey.
--Marty
> Date: Thu, 8 Jul 2004 16:49:04 -0700
> From: Eric Buchanan <buchanan at email.arc.nasa.gov>
> Subject: [ODE] Barrel of Monkeys
> To: ode at q12.org
> Message-ID: <200407081649.04690.buchanan at email.arc.nasa.gov>
> Content-Type: text/plain; charset="us-ascii"
>
>
> I'm trying to simulate a variety of objects rolling down hill. One of the
> objects is a Barrel (think Donkey Kong, or a cylinder that is
> fatter in the
> middle than at the ends).
>
> Tri-Meshes are out because I'm using dTerrain, and last i checked
> they dont
> collide nice. So my first instinct is to make it from several
> cylinders all
> with the same center, each one shorter and fatter than the last to
> approximate the shape and split the mass between them evenly.
>
> Anyone else have any bright ideas (Monkey Optional)?
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