[ODE] About modifying some properties by hand (newbie question)
STenyaK (Bruno González)
stenyak at gmx.net
Fri Jul 9 17:16:14 MST 2004
Would
force = mass * acc.
work too?
I ask because i read about different methods of stepping ODE (normal, faststep, ...), and i thought that it comes from using more simple formulas or something...
Anyway, since this seems a common problem, and there seems to be a working solution, isn't there an automated way to do it with ODE? Or is it out of ODE's scope?
On Fri, 9 Jul 2004 09:00:52 -0600, Megan Fox <shalinor at circustent.us> wrote:
> Why not GetVelocity(), compare it to your desired velocity, and apply an impulse that will result in your desired velocity that frame? (and do this every frame where the user has "forward" pressed, or whatever)
>> If i can directly modify the velocity, then, knowing the
>> timestep, and the distance to the position i want the object to be then:
>> -I could modify the velocity so that the object will be in the
>> desired position in the next step.
>> -Let ODE calculate one step.
>> -Now i the object should be in the desired position. I set
>> velocity to zero.
>> I suppose i should modify the velocity after having set the
>> acceleration to 0.
--
Saludos,
STenyaK
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