[ODE] how to glue bodies together ?
Martin C. Martin
martin at metahuman.org
Tue Jan 27 20:36:55 MST 2004
XFred wrote:
> On Tue, 27 Jan 2004 17:52:12 -0500
> "Jeffrey Smith" <jeffreys at Softimage.com> wrote:
>
>
>>Use a "slider" constraint, with the high and low stops set to the same
>>value (i.e. the separation value you desire). I've had good luck with
>>this workaround, and the resulting constraint is no more unstable
>>during collision, etc. than any other constraint.
>>
>>-jeff
>
> thank you Jeff and Martin, I'll check this out .
Actually, I'd vote for Jeff's solution, since it's a bit simpler.
Someone really does need to get the fixed joint up to speed. Between
the slider, the hinge, and the ball & socket, there's enough example
code. e.g. take the "non-rotating" aspect of the slider, and the "fixed
position" part of the ball and socket and combine them.
It'll help people out...
- Martin
More information about the ODE
mailing list