[ODE] Record and Playback

Martin C. Martin martin at metahuman.org
Tue Jan 27 17:09:54 MST 2004


I've never timed it, but in my experience it hasn't been very 
noticeable.  Is the bottleneck in a modern RTS game integer or floating 
point performance?

- Martin

DjArcas wrote:

>>On the other hand, compilers offer options to save the results of all FP
>>calculations to RAM, which forces every computation to its minimum
>>number of bits, so that you don't get this.  In gcc it's called
>>"--float-store," in MSVC it's called "improve floating point consistency."
> 
> 
> Isn't that an *enormous* speed hit? You're losing out all the speed
> optimisations of registers, surely?



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