[ODE] Record and Playback
Martin C. Martin
martin at metahuman.org
Tue Jan 27 17:09:54 MST 2004
I've never timed it, but in my experience it hasn't been very
noticeable. Is the bottleneck in a modern RTS game integer or floating
point performance?
- Martin
DjArcas wrote:
>>On the other hand, compilers offer options to save the results of all FP
>>calculations to RAM, which forces every computation to its minimum
>>number of bits, so that you don't get this. In gcc it's called
>>"--float-store," in MSVC it's called "improve floating point consistency."
>
>
> Isn't that an *enormous* speed hit? You're losing out all the speed
> optimisations of registers, surely?
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