[ODE] Newbie Question
Konstantin Voloshin
volk6 at mail.ru
Fri Jan 16 13:58:27 MST 2004
I tried creating capsule for FPS player's torso a rolling ball for
his legs. Torso was balanced with amotor, legs were connected
to torso with ball-socket+amotor. The idea was to use only
friction force to move the player. The results weren't good to me.
Using surface motion instead of rolling ball didn't make any difference.
Currently I decided to use simplest method - only one balanced
capsule, and direct force to move player. I still think of using friction
to stop player and keep it standing on a slope, but haven't tried
that yet.
----- Original Message -----
From: "Damien Monaghan" <Damien.Monaghan at vugames.ie>
To: <ode at q12.org>
Sent: Friday, January 16, 2004 1:10 PM
Subject: RE: [ODE] Newbie Question
How about moving the main character, should a force be applied to move
it, or is there another method
-----Original Message-----
From: ode-bounces at q12.org [mailto:ode-bounces at q12.org] On Behalf Of Roel
van Dijk
Sent: 16 January 2004 08:15
To: ode at q12.org
Subject: Re: [ODE] Newbie Question
On Friday 16 January 2004 06:36, Sohail Siddiqui wrote:
> Hi ppl,
> I have just started to read about OpenDE ... I would like to know if
> OpenDE can automatically generate a simple sliding response like in
> popular FPS games ..
Just create a sphere or cylinder around your characters. Contact points
will
be generated when the sphere touches a wall and then it's up to you what
to
do with those contact points. In case your character is a rigid body you
can
make contacts without friction to simulate the sliding.
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