[ODE] ode and sound effects
DjArcas
djarcas at hotmail.com
Thu Jan 15 10:38:42 MST 2004
Ah, true. But contact joints will still be generated for any impacts that it
makes - and the magnitude/strength of those contact joints should determine
the volume of the object. It's pitch should generally be determined by the
size of the object in question.
----- Original Message -----
From: "Roel van Dijk" <R.vanDijk at rad.umcn.nl>
To: <ode at q12.org>
Sent: Thursday, January 15, 2004 10:25 AM
Subject: Re: [ODE] ode and sound effects
> On Thursday 15 January 2004 10:56, DjArcas wrote:
> > How would the angular velocity of a body affect the sound it makes? (in
the
> > real world I'm sure it would affect the soundwaves in some fashion, but
> > generally speaking all you can change is pitch and volume, and EQ if
you're
> > lucky)
> Maybe for a propellor or something similar? The linear velocity of an
object
> spinning rapidly can be zero , but that doesn't mean it won't make any
sound.
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