[ODE] Performance comparisons between different physics engines..
Mike Wuetherick
mike at gekidodesigns.com
Fri Jan 9 13:10:47 MST 2004
aside from the fact that havok is a quarter million dollars per title?
no thanx. i don't care how good it is, it isn't THAT good.
there's also tokamak as well
http://www.tokamakphysics.com/
it's freely licensable, but without the source code, i wouldn't
recommend using any of these 'other' engines.
ODE was developed by one of the guys that created mathengine, it's
freely licensable, open-source, etc...what more could you possibly want?
cheers
mike w
www.gekidodesigns.com | www.realityfactory.ca
Henrik Karlsson wrote:
> Hi,
>
> I'm wondering if someone has done any comparisons between different engines?
> It would have been nice to know how ode performance stands against other
> engines. In my case accuracy isn't that important, performance and stability
> is the most interesting part.
>
> The following engines would have been interesting to compare with:
> Havok (http://www.havok.com/)
> MathEngine (http://www.mathengine.com/)
> Meqon (http://www.meqon.com)
>
> I might have missed some other big physics engines, please tell me in that
> case.
>
> If anyone knows any physics engines on the net that are using implicit
> integration (backwards euler etc) please send me an mail.. would have been
> interesting to look at and see if you could "feel" any difference compared
> to engines using explicit integration.
>
>
> Best regards,
>
> Henrik
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>
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