[ODE] "Tank" cinematics

Dominique Louis Dominique at SavageSoftware.com.au
Fri Jan 9 12:45:14 MST 2004


t-immersion do real-time 3D overlays for broadcasting, if I am not 
mistaken as per the following movie...
http://www.dfusion.tm.fr/video/dfusion_hires.mpg
or
integrating 3D objects into real-time video as per videos from these page...
http://www.dfusion.tm.fr/video/scenario4.mpg
http://www.dfusion.tm.fr/scenario2_indus.html

Dominique
http://www.DelphiGamer.com := go on, write a game instead;

Roel van Dijk wrote:
> On Friday 09 January 2004 11:54, Emmanuel Marin wrote:
> 
>>I'm trying to use ODE "for fun" through a parser
>>of ours (you may check www.t-immersion.com
>>for demos of the software I'm writing about).
> 
> I should have paid better attention during my french classes at school :-)
> Je ne parle pas Francais!
> 
> 
>>So I took the buggy demo, and made such
>>tweaks. The result is ok when B is 0, but as
>>soon as I want to turn, nothing works. When
>>A = 0, the "tank" stands still whatever the
>>value of B. When A != 0, I think this would be
>>wishful thinking to claim B has an effect...
> 
> Maybe the friction is to high. A tank always slips when it turns. Try to set 
> the friction really low, like you are riding on ice. See if that makes a 
> difference.



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