[ODE] Thrusters?

Martin C. Martin martin at metahuman.org
Thu Jan 8 11:54:20 MST 2004


Yes, just call one of the dBodyAddForce() variants between timesteps.

- Martin

royce3 at ev1.net wrote:

> Hey everybody,
> 
> Joints have motors, and I was thinking, how hard would it be to configure
> ODE's bodies to have thrusters? You could set the thruster's position,
> thrust vector and force.
> 
> This would make possible rocket-powered cars.
> 
> Is this already possible in ODE?
> 
> Thanks,
> 
> Royce3
> 
> 
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