[ODE] Thrusters?
Martin C. Martin
martin at metahuman.org
Thu Jan 8 11:54:20 MST 2004
Yes, just call one of the dBodyAddForce() variants between timesteps.
- Martin
royce3 at ev1.net wrote:
> Hey everybody,
>
> Joints have motors, and I was thinking, how hard would it be to configure
> ODE's bodies to have thrusters? You could set the thruster's position,
> thrust vector and force.
>
> This would make possible rocket-powered cars.
>
> Is this already possible in ODE?
>
> Thanks,
>
> Royce3
>
>
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