[ODE] RE: ODEXML : XML lib
Limor Schweitzer
limor666 at hotmail.com
Fri Feb 27 13:48:22 MST 2004
A few people on this list seem to be XML experts. Sooner or later someone
will have a shot at defining a general ODE XML schema. I'd like to throw in
a couple of requirements/requests with respect to the EZPhysics editor:
a) extensibility- this may be a trivial request (for XML). lets say you
define the template for a joint of type universal which must be connected to
two bodies etc. I'd like to be able to extend the template and add stuff
like like color and transparency to the joint that have nothing to do with
physics. but by extending, i mean that i want to keep the file a "standard
ODE file" while adding fields or herarchies that are not part of the
template.
b) Heirarchy : one of the things i struggled most with my editor was moving
back and forth between a herarchical bone structure (where each bone has
coordinates relative to its "parent") to ODE's
everything-in-world-coordinates. What i'm asking is that since we are going
to have to wrap ODE in a better wrapper then its current C++ wrapper, lets
add the possibility of coordinate-transform heriarchies. its not that
complicated to implement and it make dealing with 3D graphics a whole lot
easier.
Limor
>From: Nguyen Binh <ngbinh at glassegg.com>
>Reply-To: Nguyen Binh <ngbinh at glassegg.com>
>To: "Limor Schweitzer" <limor666 at hotmail.com>
>CC: mike at gekidodesigns.com, ODE at q12.org
>
>Hi Limor,
>
> I think this lib maybe useful :
> http://www.cubewerx.com/main/cwxml/index.html
> :)
>
> Hope that we will have a ODE editor soon....
>
>--
>Best regards,
>
>---------------------------------------------------------------------
> Nguyen Binh
> Software Engineer
> Glass Egg Digital Media
>
> E.Town Building
> 7th Floor, 364 CongHoa Street
> Tan Binh District,
> HoChiMinh City,
> VietNam,
>
> Phone : +84 8 8109018
> Fax : +84 8 8109013
>
> www.glassegg.com
>---------------------------------------------------------------------
>
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