ODEXml editor/modeler (Re: [ODE] GUI Editor, to XML or not?)
Limor Schweitzer
limor666 at hotmail.com
Thu Feb 26 03:48:07 MST 2004
>From: Mike Wuetherick <mike at gekidodesigns.com>
>To: ODE at q12.org
>Subject: Re: [ODE] GUI Editor, to XML or not?
>Date: Thu, 26 Feb 2004 02:18:06 -0800
>
..
>if you want a complete 'simulation' tool to mock up your game world, you
>are better off with a full 3d modeling package (or prototyping package)
>likely.
>
One possible direction that this can lead to is a plugin for, say, 3DStudio.
3DStudio can serve as a perfect physics modeling tool, with the aid of this
theoretical plugin that knows about ODE objects and parameters, you could
then save the resulting "physically rigged model" into an ODEXml file.
The plugin could even run an ODE simulation and 3DStudio would update the
object's coordinates accordingly and thereby serve as a visualization tool
for the simulation.
However, 3DStudio is not the final graphics engine that you will be used in
your game. Hence, a graphics-library-specific ODEXml reader is necessary.
Limor
(EZPhysics.org)
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