[ODE] ODE GUI Editor #2...
Amund Børsand
amund at offroad.no
Thu Feb 26 00:48:14 MST 2004
William Denniss <lists at omegadelta.net> skreiv:
> I was more thinking of here how to easily import the simulation into a
> custom ODE application :) Being able to read some text format is nicer
> as (among other things) it can be self-documenting and easy to parse -
> and XML is one such choice.
> I'm not suggesting you would need to read in this format - just export
> :)
> Cheers,
> Will.
Well, after having built a working rock crawler, with engine, gearboxes,
axles, steering and suspension, would you really want to make your own
standalone game of just that car? Kinda boring don't you think... ? :)
But yes, I see the point in simulating a single vehicle.. like for
instance the forklift truck sim someone is working on in here, could be
built quite easily in my editor, but may need more
options/parameters/inputs than my sim is prepared for and may then need
a standalone application. Good thinkin'.
Additionally, it would be nice if users of my program could export it to
a format that your editor understands and continue working on it there.
What do you say good people, let's establish a universal ODE file format
right now? With accessories to create a compileable source of the set up
bodies. ? Of course including loading and saving functions in ODE. This
sounds great! :)
--
Amund Børsand <amund £ offroad . no>
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